Clone Rim

Create copy of terrain plot perimeter.

Useful to extract the terrain plot's outermost perimeter.

Type:  Clone
Menu:  Extensions > Landshape > Clone > Clone Rim

Using Clones

Clones are not terrain

If you clone a part of your Landshape terrain surface, the resulting clone is not terrain. Landshape will not recognize a terrain clone as terrain. A clone is just ordinary Sketchup geometry.

The purpose of cloning terrain is to reuse the clone as input for other Landshape commands.

For instance, if you clone a patch of landshape terrain, you can put it on a hidden tag. At a later point in time, when your terrain has another shape and other zones (ground types), you may turn on the tag holding the cloned patch. The clone is still in its original position. Now, you can select the clone, and use it to Fit and Zone your terrain. In this way, local parts of your terrain may be used as a backup-and-restore mechanism, or as a quick way to compare different terrain options.

Note

Currently, the cloned terrain surface may not carry over source edge format.

Clone Vertices
Clone Border
Learn Landshape — Clone. Clone Rim

Clone Rim

Create copy of terrain plot perimeter.

Useful to extract the terrain plot's outermost perimeter.

Type:  Clone
Menu:  Extensions > Landshape > Clone > Clone Rim

Using Clones

Clones are not terrain

If you clone a part of your Landshape terrain surface, the resulting clone is not terrain. Landshape will not recognize a terrain clone as terrain. A clone is just ordinary Sketchup geometry.

The purpose of cloning terrain is to reuse the clone as input for other Landshape commands.

For instance, if you clone a patch of landshape terrain, you can put it on a hidden tag. At a later point in time, when your terrain has another shape and other zones (ground types), you may turn on the tag holding the cloned patch. The clone is still in its original position. Now, you can select the clone, and use it to Fit and Zone your terrain. In this way, local parts of your terrain may be used as a backup-and-restore mechanism, or as a quick way to compare different terrain options.

Note

Currently, the cloned terrain surface may not carry over source edge format.

Clone Vertices
Clone Border