Clone Nonterrain Vertices

Create guidepoint at each vertex in selection.

Useful to transfer any geometry into a lightweight pointcloud representation. Works on any geometry except terrain.

Type:  Clone
Menu:  Extensions > Landshape > Clone > Clone Nonterrain Vertices

Compare Elevation Variants

Vertex clones, also called Point clones, are useful to store elevations of your control groups.

You can use pointclouds as a compact representation of elevations.

This representation is resuable. You can use the pointcloud to re-elevate areas of your terrain. You can do this iteratively, again and again.

To keep your model visually clean, store pointclouds on a separate tag. Hide the tag until you need to see the contents again.

To create a pointcloud from an input, select the input, and run [](clone_terrain_vertices).

Re-Elevate Locally

You can re-elevate your terrain to elevations stored in a pointcloud. You can do this within a local area.

To re-elevate your terrain to a stored pointcloud within a local area, do this:

First, you need to set up a pointcloud and a mask.

To set up a pointcloud, do this. Ensure that the source of your geometry is in the model. This could be e.g. a collection of edges, faces, surfaces, or a part of an earlier terrain model. Ensure that is of this is within one single group.

Select the group. Run [](clone_nonterrain_vertices). This should produce a new pointcloud group. Hide the still selected source group.

To set up an area mask, do this. Run [](draw). Draw a simple closed boundary that encloses your area.

  1. Select your target pointcloud group.
  2. Select your area mask.
  3. Run [](fit).

Fit should move your terrain surface to fit the shape of your pointcloud, limited to the area inside your mask.

Clone Terrain Points

To specifically clone points in terrain, instead use the command [](clone_terrain_vertices)

Cloning Other Properties

To instead clone terrain materials or other properties, use other clone commands.

Try Vertexcloning Anything

🪄 This command should work on any non-terrain container.

Clone Surface
Clone Nonterrain Perimeter
Learn Landshape — Clone. Clone Nonterrain Vertices

Clone Nonterrain Vertices

Create guidepoint at each vertex in selection.

Useful to transfer any geometry into a lightweight pointcloud representation. Works on any geometry except terrain.

Type:  Clone
Menu:  Extensions > Landshape > Clone > Clone Nonterrain Vertices

Compare Elevation Variants

Vertex clones, also called Point clones, are useful to store elevations of your control groups.

You can use pointclouds as a compact representation of elevations.

This representation is resuable. You can use the pointcloud to re-elevate areas of your terrain. You can do this iteratively, again and again.

To keep your model visually clean, store pointclouds on a separate tag. Hide the tag until you need to see the contents again.

To create a pointcloud from an input, select the input, and run [](clone_terrain_vertices).

Re-Elevate Locally

You can re-elevate your terrain to elevations stored in a pointcloud. You can do this within a local area.

To re-elevate your terrain to a stored pointcloud within a local area, do this:

First, you need to set up a pointcloud and a mask.

To set up a pointcloud, do this. Ensure that the source of your geometry is in the model. This could be e.g. a collection of edges, faces, surfaces, or a part of an earlier terrain model. Ensure that is of this is within one single group.

Select the group. Run [](clone_nonterrain_vertices). This should produce a new pointcloud group. Hide the still selected source group.

To set up an area mask, do this. Run [](draw). Draw a simple closed boundary that encloses your area.

  1. Select your target pointcloud group.
  2. Select your area mask.
  3. Run [](fit).

Fit should move your terrain surface to fit the shape of your pointcloud, limited to the area inside your mask.

Clone Terrain Points

To specifically clone points in terrain, instead use the command [](clone_terrain_vertices)

Cloning Other Properties

To instead clone terrain materials or other properties, use other clone commands.

Try Vertexcloning Anything

🪄 This command should work on any non-terrain container.

Clone Surface
Clone Nonterrain Perimeter