Learn Landshape — Command Types. Shape Commands

Shape Commands

Shapers move your terrain up and down.

What Are Shapers?

Shapers are Landshape commands that let you change your terrain's form.

Since there are many useful shapes and ways to apply them, there are many Shapers.

Pure Shapers only move vertices up and down, while keeping the terrain mesh identical in plan. Note that some few commands, like Road, may both remesh and shape.

Why Use Shapers?

Use Shapers to reshape your terrain.

😊 Happy shaping!


List of All Shape Commands

Here are all of Landshape's Shapers, listed by top menu order:

Fit

Conform terrain snugly to selection.

Useful to make terrain follow the surface and elevation of your geometry. Fit to a grouped level rectangle to create a local plateau.

Menu:  Extensions > Landshape > Pick > Fit

Blend

Fuse terrain outward or inward from selection bounds.

Useful to make terrain smoothly adapt to a target perimeter. Often used after Fit.

Menu:  Extensions > Landshape > Pick > Blend

Flare

Fuse terrain outward or inward at fixed angle from selection bounds.

Useful to create controlled-angle slopes from a local plateau.

Menu:  Extensions > Landshape > Pick > Flare

Puff

Raise or Sink terrain smoothly, within selection border.

Useful to organically elevate terrain, upward for e.g. mounds, downward for e.g. ponds or golf bunkers.

Menu:  Extensions > Landshape > Pick > Puff

Smooth

Reduce terrain sharpness and grain, within selection border.

Useful to remove local elevation artifacts. Smooth will not affect topology.

Menu:  Extensions > Landshape > Pick > Smooth

Noise

Roughen terrain, adding grain, within selection border.

Useful to add a bit of texture or life to overly smooth terrain. Noise will not affect topology.

Menu:  Extensions > Landshape > Pick > Noise

Sweep

Quickgrade terrain along selected paths.

Useful to create elevation for paths or roads. Input path controls both shape and elevation.

Menu:  Extensions > Landshape > Pick > Sweep

Grade

Force terrain to edges-and-points inside closed path in selection, and smoothen transitions.

Useful to accurately control the shape of terrain using minimal input. Grade is an advanced but poeerful command.

Menu:  Extensions > Landshape > Pick > Grade

Road

Make road along edge paths in selection.

Useful to quickly lay simple roads across the landscape.

Menu:  Extensions > Landshape > Pick > Road

Grab Brush

Drag terrain smoothly up and down.

Useful to shape hills and craters. To express specific shapes, combine with Embed and Fence.

Menu:  Extensions > Landshape > Brush > Grab Brush

Raise Brush

Build terrain upwards by a set height, by stroking the terrain.

Combine with Embed and Fence to elevate roadside curbs, traffic islands, and similar features. Can also create mounds and ridges.

Menu:  Extensions > Landshape > Brush > Raise Brush

Sink Brush

Press terrain downwards by a set depth, by stroking the terrain.

Combine with Embed and Fence to lower streets, driveways, and similar features. May also create dimples and trenches.

Menu:  Extensions > Landshape > Brush > Sink Brush

Level Brush

Make terrain horizontal, by stroking the terrain. Sample any geometry to set elevation.

Useful to make terrain locally flat. Combine with Embed and Fence to level specific shapes.

Menu:  Extensions > Landshape > Brush > Level Brush

Bank Brush

Flatten terrain along stroke direction, creating local embankment, by stroking the terrain.

Useful to prepare terrain for a road. Stroke direction controls effect.

Menu:  Extensions > Landshape > Brush > Bank Brush

Slope Brush

Slant terrain to average local slope, by stroking the terrain.

Useful to remove minor dimples, while keeping local slant.

Menu:  Extensions > Landshape > Brush > Slope Brush

Smooth Brush

Reduce terrain sharpness and grain, by stroking the terrain.

Useful to remove minor terrain elevation artifacts.

Menu:  Extensions > Landshape > Brush > Smooth Brush

Noise Brush

Roughen terrain, adding grain, by stroking the terrain.

Low strength gives your terrain subtle life. High strength gives your terrain a gritty roughness.

Menu:  Extensions > Landshape > Brush > Noise Brush

Draw Sweep

Draw path, and auto-Sweep terrain along it.

Useful to quickly make e.g. road embankments, without requiring geometric input.

Menu:  Extensions > Landshape > Draw > Draw Sweep

Draw Grade

Draw bounds, draw target edges-and-points, and auto-Grade terrain.

Useful to quickly Grade terrain, without input geometry

Menu:  Extensions > Landshape > Draw > Draw Grade

Quake

Dramatize terrain randomly, within selection border.

Create organic height variation in a terrain. Useful to quickly whip up plots to befriend tools. Or for artistic purposes.

Menu:  Extensions > Landshape > Prop > Quake
Last edited 2026-01-19
Cut Commands
Mesh Commands

Shape Commands

Shapers move your terrain up and down.

What Are Shapers?

Shapers are Landshape commands that let you change your terrain's form.

Since there are many useful shapes and ways to apply them, there are many Shapers.

Pure Shapers only move vertices up and down, while keeping the terrain mesh identical in plan. Note that some few commands, like Road, may both remesh and shape.

Why Use Shapers?

Use Shapers to reshape your terrain.

😊 Happy shaping!


List of All Shape Commands

Here are all of Landshape's Shapers, listed by top menu order:

Fit

Conform terrain snugly to selection.

Useful to make terrain follow the surface and elevation of your geometry. Fit to a grouped level rectangle to create a local plateau.

Menu:  Extensions > Landshape > Pick > Fit

Blend

Fuse terrain outward or inward from selection bounds.

Useful to make terrain smoothly adapt to a target perimeter. Often used after Fit.

Menu:  Extensions > Landshape > Pick > Blend

Flare

Fuse terrain outward or inward at fixed angle from selection bounds.

Useful to create controlled-angle slopes from a local plateau.

Menu:  Extensions > Landshape > Pick > Flare

Puff

Raise or Sink terrain smoothly, within selection border.

Useful to organically elevate terrain, upward for e.g. mounds, downward for e.g. ponds or golf bunkers.

Menu:  Extensions > Landshape > Pick > Puff

Smooth

Reduce terrain sharpness and grain, within selection border.

Useful to remove local elevation artifacts. Smooth will not affect topology.

Menu:  Extensions > Landshape > Pick > Smooth

Noise

Roughen terrain, adding grain, within selection border.

Useful to add a bit of texture or life to overly smooth terrain. Noise will not affect topology.

Menu:  Extensions > Landshape > Pick > Noise

Sweep

Quickgrade terrain along selected paths.

Useful to create elevation for paths or roads. Input path controls both shape and elevation.

Menu:  Extensions > Landshape > Pick > Sweep

Grade

Force terrain to edges-and-points inside closed path in selection, and smoothen transitions.

Useful to accurately control the shape of terrain using minimal input. Grade is an advanced but poeerful command.

Menu:  Extensions > Landshape > Pick > Grade

Road

Make road along edge paths in selection.

Useful to quickly lay simple roads across the landscape.

Menu:  Extensions > Landshape > Pick > Road

Grab Brush

Drag terrain smoothly up and down.

Useful to shape hills and craters. To express specific shapes, combine with Embed and Fence.

Menu:  Extensions > Landshape > Brush > Grab Brush

Raise Brush

Build terrain upwards by a set height, by stroking the terrain.

Combine with Embed and Fence to elevate roadside curbs, traffic islands, and similar features. Can also create mounds and ridges.

Menu:  Extensions > Landshape > Brush > Raise Brush

Sink Brush

Press terrain downwards by a set depth, by stroking the terrain.

Combine with Embed and Fence to lower streets, driveways, and similar features. May also create dimples and trenches.

Menu:  Extensions > Landshape > Brush > Sink Brush

Level Brush

Make terrain horizontal, by stroking the terrain. Sample any geometry to set elevation.

Useful to make terrain locally flat. Combine with Embed and Fence to level specific shapes.

Menu:  Extensions > Landshape > Brush > Level Brush

Bank Brush

Flatten terrain along stroke direction, creating local embankment, by stroking the terrain.

Useful to prepare terrain for a road. Stroke direction controls effect.

Menu:  Extensions > Landshape > Brush > Bank Brush

Slope Brush

Slant terrain to average local slope, by stroking the terrain.

Useful to remove minor dimples, while keeping local slant.

Menu:  Extensions > Landshape > Brush > Slope Brush

Smooth Brush

Reduce terrain sharpness and grain, by stroking the terrain.

Useful to remove minor terrain elevation artifacts.

Menu:  Extensions > Landshape > Brush > Smooth Brush

Noise Brush

Roughen terrain, adding grain, by stroking the terrain.

Low strength gives your terrain subtle life. High strength gives your terrain a gritty roughness.

Menu:  Extensions > Landshape > Brush > Noise Brush

Draw Sweep

Draw path, and auto-Sweep terrain along it.

Useful to quickly make e.g. road embankments, without requiring geometric input.

Menu:  Extensions > Landshape > Draw > Draw Sweep

Draw Grade

Draw bounds, draw target edges-and-points, and auto-Grade terrain.

Useful to quickly Grade terrain, without input geometry

Menu:  Extensions > Landshape > Draw > Draw Grade

Quake

Dramatize terrain randomly, within selection border.

Create organic height variation in a terrain. Useful to quickly whip up plots to befriend tools. Or for artistic purposes.

Menu:  Extensions > Landshape > Prop > Quake
Last edited 2026-01-19
Cut Commands
Mesh Commands