Shape Commands
Shapers move your terrain up and down.
What Are Shapers?
Shapers are Landshape commands that let you change your terrain's form.
Since there are many useful shapes and ways to apply them, there are many Shapers.
Pure Shapers only move vertices up and down, while keeping the terrain mesh identical in plan. Note that some few commands, like Road, may both remesh and shape.
Why Use Shapers?
Use Shapers to reshape your terrain.
😊 Happy shaping!
List of All Shape Commands
Here are all of Landshape's Shapers, listed by top menu order:
Fit
Conform terrain snugly to selection.
Useful to make terrain follow the surface and elevation of your geometry. Fit to a grouped level rectangle to create a local plateau.
Menu: Extensions > Landshape > Pick > FitBlend
Fuse terrain outward or inward from selection bounds.
Useful to make terrain smoothly adapt to a target perimeter. Often used after Fit.
Menu: Extensions > Landshape > Pick > BlendFlare
Fuse terrain outward or inward at fixed angle from selection bounds.
Useful to create controlled-angle slopes from a local plateau.
Menu: Extensions > Landshape > Pick > FlarePuff
Raise or Sink terrain smoothly, within selection border.
Useful to organically elevate terrain, upward for e.g. mounds, downward for e.g. ponds or golf bunkers.
Menu: Extensions > Landshape > Pick > PuffSmooth
Reduce terrain sharpness and grain, within selection border.
Useful to remove local elevation artifacts. Smooth will not affect topology.
Menu: Extensions > Landshape > Pick > SmoothNoise
Roughen terrain, adding grain, within selection border.
Useful to add a bit of texture or life to overly smooth terrain. Noise will not affect topology.
Menu: Extensions > Landshape > Pick > NoiseSweep
Quickgrade terrain along selected paths.
Useful to create elevation for paths or roads. Input path controls both shape and elevation.
Menu: Extensions > Landshape > Pick > SweepGrade
Force terrain to edges-and-points inside closed path in selection, and smoothen transitions.
Useful to accurately control the shape of terrain using minimal input. Grade is an advanced but poeerful command.
Menu: Extensions > Landshape > Pick > GradeRoad
Make road along edge paths in selection.
Useful to quickly lay simple roads across the landscape.
Menu: Extensions > Landshape > Pick > RoadGrab Brush
Drag terrain smoothly up and down.
Useful to shape hills and craters. To express specific shapes, combine with Embed and Fence.
Menu: Extensions > Landshape > Brush > Grab BrushRaise Brush
Build terrain upwards by a set height, by stroking the terrain.
Combine with Embed and Fence to elevate roadside curbs, traffic islands, and similar features. Can also create mounds and ridges.
Menu: Extensions > Landshape > Brush > Raise BrushSink Brush
Press terrain downwards by a set depth, by stroking the terrain.
Combine with Embed and Fence to lower streets, driveways, and similar features. May also create dimples and trenches.
Menu: Extensions > Landshape > Brush > Sink BrushLevel Brush
Make terrain horizontal, by stroking the terrain. Sample any geometry to set elevation.
Useful to make terrain locally flat. Combine with Embed and Fence to level specific shapes.
Menu: Extensions > Landshape > Brush > Level BrushBank Brush
Flatten terrain along stroke direction, creating local embankment, by stroking the terrain.
Useful to prepare terrain for a road. Stroke direction controls effect.
Menu: Extensions > Landshape > Brush > Bank BrushSlope Brush
Slant terrain to average local slope, by stroking the terrain.
Useful to remove minor dimples, while keeping local slant.
Menu: Extensions > Landshape > Brush > Slope BrushSmooth Brush
Reduce terrain sharpness and grain, by stroking the terrain.
Useful to remove minor terrain elevation artifacts.
Menu: Extensions > Landshape > Brush > Smooth BrushNoise Brush
Roughen terrain, adding grain, by stroking the terrain.
Low strength gives your terrain subtle life. High strength gives your terrain a gritty roughness.
Menu: Extensions > Landshape > Brush > Noise BrushDraw Sweep
Draw path, and auto-Sweep terrain along it.
Useful to quickly make e.g. road embankments, without requiring geometric input.
Menu: Extensions > Landshape > Draw > Draw SweepDraw Grade
Draw bounds, draw target edges-and-points, and auto-Grade terrain.
Useful to quickly Grade terrain, without input geometry
Menu: Extensions > Landshape > Draw > Draw GradeQuake
Dramatize terrain randomly, within selection border.
Create organic height variation in a terrain. Useful to quickly whip up plots to befriend tools. Or for artistic purposes.
Menu: Extensions > Landshape > Prop > Quake