Basic Landshape Concepts

Landshape is 2½D

Is Landshape 3D? Yes and no.

You can think of Landshape terrain as an infinitely elastic rubber membrane, fastened on top of a pinboard. On this pinboard, you are free to add or remove pins anywhere, and free to push pins any amount up or down.

In Landshape, terrain can never fold over itself. Landshape will not allow you to create terrain overhangs, caves, or vertical walls. Landshape supports any slope as long as it is under 90°.

Communicate with the terrain via reusable geometry groups

All pick commands.
[...]

No need to select the terrain

The terrain is always implicit in Landshape operations. You never need to select the terrain to affect it.

...

DRAFTING

the terrain

you need To make a vertical wall, you can have
Sometimes

Like any other Sketchup geometry, Landshape terrain exists in full 3D space.

All terrain needs to have a slope under 90°.

Landshape terrain should be

  • One continuous mesh

Best Practices

  • Start low resolution. Raise resolution
  • Start with an somewhat oversize plot. Finalize plot perimeter towards the end. Currently, it is easier to trim plots than to grow them.
  • Use multiresolution. Low resolution for context. Higher resolution only where required.
  • Keep your facebudget in check. It is easier to add resolution than to remove it.
  • Embed edges to add local definition.
  • Keep every terrain plot continuous.
  • You can keep different terrain plots adjacent to each other.

Avoid

  • Avoid overlapping superimposing terrain plots.
  • Avoid making holes in the terrain plot.

Holygon aims to make Landdhape automatically handle overlaps, plot growth, and holes in future Landshape update.

Possible

  • You are free to use mutliple noncontiguous terrain plots in one model

But I'm used to cutting holes in the terrain. How should I go about?

If you need to make way for e.g. a basement, or other subterranean built features, do this. First, define the are

like a sink the terrain locally to

Most commands are fully compatible with multiplot

However, Landshape works like this

However, the way Landshape works, it can freely add and remove terrain vertices.

Following What Is Landshape,

Because every building needs a place on Earth.

( [...] Give a brief, user-friendly birds-eye overview of the fundamental concepts that drive Landshape.)



🌱 ...this Learn section is still incomplete. Expect more content in a future Landshape update.

Keep Landshape updated and check back soon.

Learn Landshape — Overview. Basic Concepts

Basic Landshape Concepts

Landshape is 2½D

Is Landshape 3D? Yes and no.

You can think of Landshape terrain as an infinitely elastic rubber membrane, fastened on top of a pinboard. On this pinboard, you are free to add or remove pins anywhere, and free to push pins any amount up or down.

In Landshape, terrain can never fold over itself. Landshape will not allow you to create terrain overhangs, caves, or vertical walls. Landshape supports any slope as long as it is under 90°.

Communicate with the terrain via reusable geometry groups

All pick commands.
[...]

No need to select the terrain

The terrain is always implicit in Landshape operations. You never need to select the terrain to affect it.

...

DRAFTING

the terrain

you need To make a vertical wall, you can have
Sometimes

Like any other Sketchup geometry, Landshape terrain exists in full 3D space.

All terrain needs to have a slope under 90°.

Landshape terrain should be

  • One continuous mesh

Best Practices

  • Start low resolution. Raise resolution
  • Start with an somewhat oversize plot. Finalize plot perimeter towards the end. Currently, it is easier to trim plots than to grow them.
  • Use multiresolution. Low resolution for context. Higher resolution only where required.
  • Keep your facebudget in check. It is easier to add resolution than to remove it.
  • Embed edges to add local definition.
  • Keep every terrain plot continuous.
  • You can keep different terrain plots adjacent to each other.

Avoid

  • Avoid overlapping superimposing terrain plots.
  • Avoid making holes in the terrain plot.

Holygon aims to make Landdhape automatically handle overlaps, plot growth, and holes in future Landshape update.

Possible

  • You are free to use mutliple noncontiguous terrain plots in one model

But I'm used to cutting holes in the terrain. How should I go about?

If you need to make way for e.g. a basement, or other subterranean built features, do this. First, define the are

like a sink the terrain locally to

Most commands are fully compatible with multiplot

However, Landshape works like this

However, the way Landshape works, it can freely add and remove terrain vertices.

Following What Is Landshape,

Because every building needs a place on Earth.

( [...] Give a brief, user-friendly birds-eye overview of the fundamental concepts that drive Landshape.)



🌱 ...this Learn section is still incomplete. Expect more content in a future Landshape update.

Keep Landshape updated and check back soon.