Panel
Edit tool parameters and preferences.
Menu: Extensions > Landshape > Main > PanelOperation
Run to toggle Landshape's panel on and off.
The Panel offers a simple way to access and set Landshape's global preferences.
Some of these parameters are used across several commands.
Resolution
The Resolution
parameter controls the length of the terrain cell when terrain is created afresh by Landshape. It also controls the subdivision length of edges that are Embedded. Also, it is used by many other commands.
Understanding resolution is central to Landshape. The same settings is shared by many commands. Landshape is designed to be multi-resolution.
When you change the resolution in one command, the next command that also uses resolution will pick it up from there. In other words, Resolution is a global setting.
Change resolution as often as needed.
Blocksize
Typically, you don't need to touch Blocksize.
If you are using imperial units, the current default value is 192 feet. This should be well adatped to an average resolution of 3 to 6 feet.
If you are using metric units, the current default value is 64 meters. This should be well adatped to an average resolution of 1 to 2 meters.
Note
However, if are using terrain meshes with a very large number of either very small or very large cells, and you find that Landshape is running slow, it is possible to manually adjust blocksize. Ideally, blocksize goes hand in hand with resolution. If you wish to play with resolution and blocksize, a good target is to use blocks that end up containing roughly 5000 to 10000 faces each. The purpose of blocks is to keep all terrain faces in groups that contain a sane number of faces.
Command-specific parameters are set by starting the commands, and typing values to the VCB.
Controlling transitions with Blend
The Blend parameter controls effect transitions. Blend is also known as "Falloff" or "Easing".
Blends enable you to control how the effect of an operation should fade out, from 100 percent effect to 0 percent effect.
With no blend, the transition will be very abrupt. This is why blends are common in organic 3D modelling.
Blends typically use two parameters: a Distance and a Type.
Blend Distance
The Blend distance is the width of the area for the operation. You can conceive of the area as a strip of terrain running along the operation border. The distance is an offset from the border.
Most Landshape commands use an offset that goes inwards. This means that the input area specifies the outer border of the effect.
A few Landshape commands use an offset that may also go outwards from the input area. The command currently called Blend works like this.
Blend Type
Currently, Landshape offers the following 4 different Blend types:
1 — Smooth
2 — Linear
3 — Blunt
4 — Sharp
You can set the Blend type in the Panel.
Additionally, some operations enable you to set the type directly in the VCB. You set the type by entering a number. The number corresponds with the index above.
For instance, to use the Smooth transition, type 1. To get the order of your VCB input right, check the order of the Blend VCB label.
To understand the differences between transitions, try Blending between a high and a low elevation, using different Blend Types, and observe the results.
🌱 ...this Learn section is still incomplete. Expect more content in a future Landshape update.
Keep Landshape updated and check back soon.
Known Limitations
Currently, the panel is fairly primitive. Also, it does not yet expose command-specific settings.