Blend
Fuse terrain outward or inward from selection bounds.
Type: Pick, ShapeMenu: Extensions > Landshape > Main > Blend
Input
- One or more groups containing one well-defined perimeter.
- One or more groups containing one open edge path.
- Single raw open edge path.
Operation
Direct
- Pre-select valid inputs, per above.
- Run Blend.
- To adjust result, type values.
Blend is a Pick command.
Blend Direction
You may Blend outwards, inwards, or both directions.
- To flip Blend direction, use arrow up
- To Blend outwards, use arrow right.
- To Blend inwards, use arrow left.
- To Blend symmetrically, use arrow down.
Outwards or Inwards?
If you blend an closed path, for instance a circle, what is outwards is clear. Now, if you remove one segment from the circle, it is still quite clear what is outwards, even though it is now a an open path.
If you blend an open path, Landshape will try to determine what is outwards and inwards by the convexity of the path.
If you blend a single straight path (which lacks a convex/concave distinction), Landshape will interpret outward as towards the camera.
🌱 ...this Learn section is still incomplete. Expect more content in a future Landshape update.
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