Puff
Raise or Sink terrain smoothly, within selection border.
Useful to organically elevate terrain, upward for e.g. mounds, downward for e.g. ponds or golf bunkers.
Type: Pick, ShapeMenu: Extensions > Landshape > Pick > Puff
Input
- One or more groups, each containing one well-defined perimeter.
- For instance a face, or a simple closed edgeloop.
Operation
Direct
- Pre-select valid input, per above.
- Run Puff.
- To adjust result, type values.
Puff is a Pick command.
Huff and Puff
Puff raises terrain. To Puff, set a positive Height in the VCB.
Huff sinks terrain. To Huff, set a negative Height in the VCB.
🐺 You can huff, you can puff, you can blow your way through!
Parameters
- Height. Control vertical distance. Set how much terrain is raised or sunk.
- Type. Set transition shape. Set what the Blend profile looks like.
- Bend. Bend transition shape. Increase or decrease tension.
Read Statusbar and VCB for Details
- When Puff is active, Sketchup's statusbar will show the current state and options. Read the statusbar carefully.
- The VCB and its label shows any current parameters. Right after a Puff commit, try typing different values and hit
Enterto control the Puff effect. - To explore the tool, open a new sandbox model. Plot-quake a random terrain. Then try Puff on it. Don't be afraid to play around!
💡 Shape Your Transition
You can control the shape of the transition. Experiment using different Blend types in the VCB. To match VCB numbers with Blend types, read the Guideplate.