Style Commands
Stylers let you control terrain surface appearance.
What Are Stylers?
Stylers are Landshape commands that edit how your terrain looks. They let you apply materials, change face styling, edit edge formatting, and and so on.
Some Styles apply to all terrain plots in your model. Others are local.
Why Style?
Style your terrain to make it look more attractive and readable. An attractive terrain is often easier to understand, and always more expressive.
😊 Happy styling!
List of All Style Commands
Here are all of Landshape's Stylers, listed by top menu order:
Zone
Paint terrain by selection face material, creating zone.
Useful to color terrain. To get crisp material boundaries in the terrain, first Embed boundary edges, then Zone.
Menu: Extensions > Landshape > Pick > ZoneZone Brush
Paint material into terrain as a bounded zone, by stroking the terrain. Sample any face to set material.
Useful to add new groundtypes and functional areas to your terrain.
Menu: Extensions > Landshape > Brush > Zone BrushFill
Paint terrain zone by material.
Useful to change materials in your terrain. Will flood-fill the entire clicked Zone with the current material.
Menu: Extensions > Landshape > Draw > FillShade
Automatically paint terrain based on slope, limited by mask.
Experimental command.
Menu: Extensions > Landshape > Prop > ShadeShow Rim
Make the terrain's outermost border edges visible.
Useful to style the edges surrounding the terrain. Make the edges stand out.
Menu: Extensions > Landshape > Prop > Show RimHide Rim
Make the terrain's outermost border edges invisible.
Useful to style the edges surrounding the terrain. Make the edges less salient.
Menu: Extensions > Landshape > Prop > Hide RimView Skirt
Toggle terrain skirts.
Menu: Extensions > Landshape > View > View SkirtView Edge
Toggle terrain edge visibility (toggle hidden geometry).
Menu: Extensions > Landshape > View > View EdgeView Face
Toggle terrain surface between faceted and smoothed.
Menu: Extensions > Landshape > View > View FaceView Profile
Toggle terrain edge hiddenness.
Useful to control whether to show profiles when terrain surface is viewed obliquely.
Menu: Extensions > Landshape > View > View ProfileView Zone Bounds
Toggle terrain material border visibility.
Useful to make edges between adjacent groundtypes more distinct.
Menu: Extensions > Landshape > View > View Zone Bounds