Learn Landshape — Command Types. Style Commands

Style Commands

Stylers let you control terrain surface appearance.

What Are Stylers?

Stylers are Landshape commands that edit how your terrain looks. They let you apply materials, change face styling, edit edge formatting, and and so on.

Some Styles apply to all terrain plots in your model. Others are local.

Why Style?

Style your terrain to make it look more attractive and readable. An attractive terrain is often easier to understand, and always more expressive.

😊 Happy styling!


List of All Style Commands

Here are all of Landshape's Stylers, listed by top menu order:

Zone

Paint terrain by selection face material, creating zone.

Useful to color terrain. To get crisp material boundaries in the terrain, first Embed boundary edges, then Zone.

Menu:  Extensions > Landshape > Pick > Zone

Zone Brush

Paint material into terrain as a bounded zone, by stroking the terrain. Sample any face to set material.

Useful to add new groundtypes and functional areas to your terrain.

Menu:  Extensions > Landshape > Brush > Zone Brush

Fill

Paint terrain zone by material.

Useful to change materials in your terrain. Will flood-fill the entire clicked Zone with the current material.

Menu:  Extensions > Landshape > Draw > Fill

Shade

Automatically paint terrain based on slope, limited by mask.

Experimental command.

Menu:  Extensions > Landshape > Prop > Shade

Show Rim

Make the terrain's outermost border edges visible.

Useful to style the edges surrounding the terrain. Make the edges stand out.

Menu:  Extensions > Landshape > Prop > Show Rim

Hide Rim

Make the terrain's outermost border edges invisible.

Useful to style the edges surrounding the terrain. Make the edges less salient.

Menu:  Extensions > Landshape > Prop > Hide Rim

View Skirt

Toggle terrain skirts.

Menu:  Extensions > Landshape > View > View Skirt

View Edge

Toggle terrain edge visibility (toggle hidden geometry).

Menu:  Extensions > Landshape > View > View Edge

View Face

Toggle terrain surface between faceted and smoothed.

Menu:  Extensions > Landshape > View > View Face

View Profile

Toggle terrain edge hiddenness.

Useful to control whether to show profiles when terrain surface is viewed obliquely.

Menu:  Extensions > Landshape > View > View Profile

View Zone Bounds

Toggle terrain material border visibility.

Useful to make edges between adjacent groundtypes more distinct.

Menu:  Extensions > Landshape > View > View Zone Bounds
Last edited 2026-01-19
Mesh Commands
Panel

Style Commands

Stylers let you control terrain surface appearance.

What Are Stylers?

Stylers are Landshape commands that edit how your terrain looks. They let you apply materials, change face styling, edit edge formatting, and and so on.

Some Styles apply to all terrain plots in your model. Others are local.

Why Style?

Style your terrain to make it look more attractive and readable. An attractive terrain is often easier to understand, and always more expressive.

😊 Happy styling!


List of All Style Commands

Here are all of Landshape's Stylers, listed by top menu order:

Zone

Paint terrain by selection face material, creating zone.

Useful to color terrain. To get crisp material boundaries in the terrain, first Embed boundary edges, then Zone.

Menu:  Extensions > Landshape > Pick > Zone

Zone Brush

Paint material into terrain as a bounded zone, by stroking the terrain. Sample any face to set material.

Useful to add new groundtypes and functional areas to your terrain.

Menu:  Extensions > Landshape > Brush > Zone Brush

Fill

Paint terrain zone by material.

Useful to change materials in your terrain. Will flood-fill the entire clicked Zone with the current material.

Menu:  Extensions > Landshape > Draw > Fill

Shade

Automatically paint terrain based on slope, limited by mask.

Experimental command.

Menu:  Extensions > Landshape > Prop > Shade

Show Rim

Make the terrain's outermost border edges visible.

Useful to style the edges surrounding the terrain. Make the edges stand out.

Menu:  Extensions > Landshape > Prop > Show Rim

Hide Rim

Make the terrain's outermost border edges invisible.

Useful to style the edges surrounding the terrain. Make the edges less salient.

Menu:  Extensions > Landshape > Prop > Hide Rim

View Skirt

Toggle terrain skirts.

Menu:  Extensions > Landshape > View > View Skirt

View Edge

Toggle terrain edge visibility (toggle hidden geometry).

Menu:  Extensions > Landshape > View > View Edge

View Face

Toggle terrain surface between faceted and smoothed.

Menu:  Extensions > Landshape > View > View Face

View Profile

Toggle terrain edge hiddenness.

Useful to control whether to show profiles when terrain surface is viewed obliquely.

Menu:  Extensions > Landshape > View > View Profile

View Zone Bounds

Toggle terrain material border visibility.

Useful to make edges between adjacent groundtypes more distinct.

Menu:  Extensions > Landshape > View > View Zone Bounds
Last edited 2026-01-19
Mesh Commands
Panel