Meshers add or erase edges or vertices in the terrain surface.
What Are Meshers?
Meshers are Landshape commands that let you change your terrain's topology. You can add faces, remove faces, flip edges, and so on.
What Is Topology?
In Landshape, topology is simply your terrain surface edges, as seen in plan.
Why Use Meshers?
Use Meshers to Embed local features, to define precise Zone Bounds, to increase general area resolution, to reduce your model facecount, to flip diagonals along inflection lines, and more.
😊 Happy meshing!
List of All Mesh Commands
Here are all of Landshape's Meshers, listed by top menu order:
Mesh
Change terrain resolution by selection.
Control terrain mesh density by selected input geometry. Raise resolution locally to increase plasticity and surface detail. Lower resolution to save on your facebudget. Keep it simple.
Menu: Extensions > Landshape > Pick > MeshEmbed
Enmesh selected edges into terrain, enabling local features.
Useful to add local sharp definition to the terrain, in order to express a break in terrain elevations, or the limit between two materials.
Menu: Extensions > Landshape > Pick > EmbedRoad
Make road along edge paths in selection.
Useful to quickly lay simple stylized roads across a terrain.
Menu: Extensions > Landshape > Pick > RoadMesh Brush
Change terrain resolution, by stroking the terrain.
Useful to quickly raise or lower local resolution. Keep or erase Fences. Faster than the Mesh Pick command.
Menu: Extensions > Landshape > Brush > Mesh BrushZone Brush
Paint material into terrain as a bounded zone, by stroking the terrain. Sample any face to set material.
Useful to add new groundtypes and functional areas to your terrain.
Menu: Extensions > Landshape > Brush > Zone Brush