Panel
Edit tool parameters and preferences.
Control values that may not be accessed via VCB. Set the tag names whose containers will be autodropped in Plant. Control how much Shift will rotate and resize containers.
Menu: Extensions > Placify > Main > PanelUnderstanding Plant
Plant is two things. It is both a standalone Placify command, and an automatic behaviour of tools like Place and Spread.
The command Plant will try to autodrop containers to Landshape terrain. Landshape terran has precedence.
If there is no terrain or anything else in the way, Plant will try dropping to ground zero.
Plant will try to send containers both upwards and downwards, and try to hit a target
Working with Terrain
The paradigmatic usecase is working with vegetation, entourage, vehicles, and other components that should sit on top of terrain.
Plant will drop these so that their origin sits at the terrain surface.
Plant is very useful when you Place such containers on another part of your Landshape terrain. It is also very useful if you have edited the terrain, and want all trees and rocks on top to adjust to your new terrain elevations.
Control by Tag
The Plant command will choose which source containers to re-drop, based on source container tag.
Plant will choose which target containers that re-drop should hit, based on target container tag.
If a Plant Source Tag letter sequence matches the tag of a container, Placify Plant will try to redrop that container.
If a Plant Target Tag letter sequence matches the tag of a container, Placify Plant will try to redrop to hit that container.
First, make sure that your components have been properly tagged.
To control Plant Sources and Targets, open the Placify Panel, and type in the container tags you wish Plant to match. Then run Plant.
A Plant Example
For instance, let's say you have created a landscape with some houses and some trees. Then, you change landscape elevation. Now, some trees may get buried underground, while others may end up hovering in the air.
It is common in this scenario to wish to reposition all trees, but also to keep buildings as-is, even when the terrain beneath buildings has moved.
If you have hundreds of trees, it would be tedious to select all manually, while avoiding to select buildings among the trees, and then drop the selection manuelly.
Plant solves this.
Just run Plant to automatically plant all trees into the terrain, while leaving buildings in the same position. You do not need to preselect anything.
Remember, for Plant to work, you need to tag your components properly.
Tagged for Workflow Success
If you are using Placify's sibling extension Compfire, all starter library assets are pre-tagged for you. Trees are tagged "Trees". Vehicles are tagged "Vehicles", and so on.
Similarly, if you are using Placify's sibling extension Landshape, terrain is also pre-tagged to simply work out of the box.
In Placify, Place, Spawn and all other commands will keep existing tags.
While you can use each Holygon extension on its own, of you use Placify, Compfire and Landshape together, they will supercharge your landscaping workflow.