Flare
Fuse terrain outward or inward at fixed angle from selection bounds.
Useful to create controlled-angle slopes from a local plateau.
Type: Pick, ShapeMenu: Extensions > Landshape > Main > Flare
Input
- One or more groups containing one well-defined perimeter.
- One or more groups containing one open edge path.
- Single raw open edge path.
Operation
Direct
- Pre-select valid inputs, per above.
- Run Flare.
- To adjust result, type values.
Flare is a Pick command.
Parameters
- Down slope
- Up Slope
- Distance
- Direction
Direction
You may Blend outwards, inwards, or both directions.
- To flip Blend direction, use key Arrow up
- To Blend outwards, use key Arrow right.
- To Blend inwards, use key Arrow left.
- To Blend symmetrically, use key Arrow down.
Read the Status Bar
The status bar will show current options. Directions refer to keyboard Arrow keys.
Feel the Flare
Put a grouped level rectangle in the middle of a big dramatically sloping terrain plot, so it partly sticks into the slope.
Select the rectangle, and Run Fit. Now, run ::Flare:.
To explore what Flare does, experiment with the four parameters in the VCB. Start with low-percent Slopes, a long length, and Direction 1.
What does the Direction Parameter Mean?
It controls whether to move terrain upwards-and-downwards, downwards-only, or upwards-only. Also see the Panel..
Outwards or Inwards?
If you blend an closed path, for instance a circle, what is outwards is clear. Now, if you remove one segment from the circle, it is still quite clear what is outwards, even though it is now a an open path.
If you blend an open path, Landshape will try to determine what is outwards and inwards by the convexity of the path.
If you blend a single straight path (which lacks a convex/concave distinction), Landshape will interpret outward as towards the camera.
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